SWOT Analysis on Electronic Arts Sports Essay
In 2005, it as observed that the US made sales up to $7 billion along with the video games made by EAI, and this amount was predicted to grow more in order, to set a record. The prediction was made on the analysis that retailers would be purchasing an Oxbow 360, Sonny’s new play station and Nintendo WI in bulk. But, unfortunately, the originality of new consoles tapered off and a decline in sale was observed by 2010. There are various factors that contribute to progress the popularity and demands of video games among masses.
Likewise, these video games were made, themed and Tyler to satisfy needs of all age groups specifically youth. Secondly, graphics play an important part in expanding the fame and demand of video games. EAI showed a tremendous growth in the global market by meeting the needs of customers and by marketed the items properly, exactly according to the increasing budgets, sale promotions and advertisement levels. The growth of the company is evidenced that from the increased employee requirement and industry size.
No matter, up to what extend the company has grown, in the competitive market there are always some opportunities, and threats that based on the company’s
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